Archive for the ‘game development’ Category

Actionscript 3.0 – Bible

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ActionScript 3.0 Bible | ~18 Mb | *.pdf This book aims to be a comprehensive resource on all things ActionScript 3.0. You can use it as an instructional textbook, as a reference book, or both. This book introduces concepts used in ActionScript 3.0 with both background information and real-world examples to enrich your understanding. Armed [...]

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Real-Time Interactive 3D Games (Allen Partridge)

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Allen Partridge-Real Time Interactive 3D Games-Creating games in macromedia Director 8.5 Shockwave studio (10 Mb | *.pdf) Investigate and understand the nature of games and their fundamental dramatic structures. Explore the limitations of these correlations to other dramatic forms and learn what makes games an alternative entertainment medium.

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Game Interface Design – Brent Fox

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Game Interface Design (Brent Fox) – “…Interface design is a creative, exciting, and challenging subject. The purpose of this book is to introduce you to the game interface design principles and concepts used in the game industry. There is a huge amount of information to learn about interface design, and I couldn’t hope to cover [...]

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Animating Real-Time Game Characters

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Animating Real-Time Game Characters | ~ 11 Mb, *.pdf “…Any factor that affects the animation process using these two tools has been covered. Design, modeling, texturing, rigging, weighting, keyframing, motion capture, and exporting to a game engine are all in here. Written for the relatively new or intermediate user of 3ds max, the book isn’t [...]

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