Animating Real-Time Game Characters

This item was filled under [ e-book, game development ]

Animating Real-Time Game Characters | ~ 11 Mb, *.pdf

“…Any factor that affects the animation process using these two tools has been covered. Design,
modeling, texturing, rigging, weighting, keyframing, motion capture, and exporting to a game engine are all in here. Written for the relatively new or intermediate user of 3ds max, the book isn’t just a rehash of the manuals and tutorials that came with your software, it’s a companion to them…



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