Animating Real-Time Game Characters
Posted by adminTL on 3 November, 2010
No comments yet
This item was filled under [ e-book, game development ]

Animating Real-Time Game Characters | ~ 11 Mb, *.pdf
“…Any factor that affects the animation process using these two tools has been covered. Design,
modeling, texturing, rigging, weighting, keyframing, motion capture, and exporting to a game engine are all in here. Written for the relatively new or intermediate user of 3ds max, the book isn’t just a rehash of the manuals and tutorials that came with your software, it’s a companion to them…”

Download free from Megaupload.com